Welcome aboard the Magic Railway! This majestic steam train transports passengers from the non-magical world into the magical world, stopping right near a top-rated wizarding school.
How to ride:
- Build your own train car (typically made of chairs). Place one chair on each side of a central aisle and number the seats. Seat one is by the door, at the front left side of the train car. Seat two is across the aisle from seat one. Seat three is directly behind seat one. There are fourteen seats on the train.
- There are seven riders. Print out the pages, cut out the tickets, and assign a role to each player. Complete all the Ticket Distribution instructions before the train departs the station.
- Once everyone is seated on the train, begin! For every turn, exactly one Action is performed. Each Action is performed at most one time, unless it is specifically designated as an Ongoing Action. Ongoing Actions do not count towards turns.
- Bonus photo! Send a picture of your own witches and wizards seated aboard the Magic Railway to email@example.com to be eligible for a shout-out at wrap up for the best photo. Use the Subject: Magic Railway + your team name!
- Ticket Distribution: There’s nobody working at the station’s ticket window, again! This time tickets are laid out on the windowsill, and anyone could just take a ticket. Well, it’s not your problem! Walk right past the ticket window and climb aboard, sitting in seat one at the front of the train.
- Ongoing Action: Announce the train stops! Call out one train stop after every third turn, before the next turn begins. The order of the stops is: Arisaig, Mallaig, Loch Pother, Witchdale, Glencragenshire, and Final Stop—Pigsbrew Village.
- Once everyone is seated and ready, stand up & call, “All Aboard! Have your tickets ready. And remember, performing magic on the train is not allowed.” Then start at the front of the train and walk down the aisle collecting each passenger’s ticket. If you encounter a passenger with a fake ticket, stand in the aisle next to them and say accusingly, “That ticket is a fake!” Your turn ends at this point.
- If a passenger gets off at Mallaig, go sit in their seat for the next two turns. As you announce Loch Pother, return to your own seat.
- Singing on the train really gets on your nerves. You can let it go once, but if someone threatens to sing a second time, say, “No more caterwauling, I just can’t stand it! I’m escorting you to the back of the train.” Then walk the passenger to the farthest back unoccupied seat on the odd-numbered side. Return to your own seat.
- Beware of train robbers! If anyone on the train attempts to rob the passengers, shout out, “Is there a Ministry Police Officer on the train?” If so, ask the officer to arrest the robber. Add the robber’s ticket number to the number of the ticket for the seat they were sitting in most recently.
Ellis P. Cornwall
- Carry a concealed wand.
- Ticket Distribution: It seems a bit disorderly at the station’s ticket window. Is it just first come, first served? If someone in line resorts to using magic to get their ticket, you'd better take control of the situation with an authoritative, “I’ve got this!” Pick up the remaining tickets, keep one for yourself (as close to the conductor’s seat as possible) and then hand out the rest of the tickets to everyone in line order until you run out of tickets. Board the train and sit down in your seat.
- If the conductor does not collect your ticket, but collects other passengers’ tickets, complain a little in order to get noticed. Say, “What’s the point of even having a ticket to ride on this noisy old train?”
- That tingling sense is because somebody just used magic! That’s not allowed on the train, but you’ll need more proof. Move to the seat across from the person who may have used magic and keep a close eye on them.
- Oh no, you’ve been put under a dark magic spell! As much as you try to fight it, you can’t resist. Stand up, pull out your wand and proclaim loudly, “Stick ‘em up, this is a train robbery!”
- Did your suspect try to give you the slip at the last stop? No problem, of course. The rules against using magic on the train don’t apply to Ministry Police. Pull out your wand and say “Don’t be alarmed, I’m with the Ministry!” Then quickly disapparate back to the last station and continue tailing the suspect.
- If you can see a flying car out of the window on your side of the train, something very strange is going on. Walk to the front of the train and tell the Conductor, “I’m getting off at the next stop to call for backup.”
- Carry a newspaper clipping.
- Ticket Distribution: It’s so hard to find good help these days. Even the station’s ticket window is unattended. Well, that’s not going to stop you, you’re too important to wait! If other people are in line at the ticket window, let your temper flare, saying “Excuse me, but I’m in a hurry!” Help yourself to any two tickets for sequential seats. Give the higher ticket # to your house elf.
- You don’t really feel safe here, with all these prying eyes. If the two seats at the rear of the train are both unoccupied, tell Dross, “We’re moving to the back of the train car, that’s an order.” Before moving, carelessly drop the newspaper clipping under your seat.
- Did you overhear someone saying they just escaped? Magical prisons are notoriously insecure, and there could be criminals anywhere. Walk up to the front of the train and give your newspaper clipping to the Conductor; they will know how to turn up the heat on a fugitive.
- Keeping a house elf under control is hard work, especially when you can’t use magic; you’ve got to remember to reward them for using their manners. If Dross asks to trade seats and says please, then trade seats. If Dross does not say please, use your strict voice and say, “Your attitude really burns me up!”
- As the train approaches the Pigsbrew Village station, you are anxious to disembark and use magic again. Other people seem to have found their answers, but you’re having trouble remembering your favorite element. What could it be?
A series of daring escapes
from magical prisons across
the countryside have plagued
the Ministry. Several criminals
Please report any sightings!
|Inmate 203114||Onerous Gray|
|Inmate 221500||Marianne Deweird|
|Inmate 310441||Blatta Moonrise|
|Inmate 325201||Blakely Graves|
- Ticket Distribution: Your master is always running late and always in a hurry. As soon as you both have tickets, escort your master to the train and sit quietly, observing the other passengers.
- Looking out the window is about all a house elf can do on a long train ride. If you hear about a good view, make sure you can see it, too. If it’s on the other side of the train, plead, “Master, I want to see out the other window. Can we trade seats? Please, please, pretty please?”
- Even though you are working, this train ride is still a very exciting trip, and you feel lucky to be aboard. If another passenger complains about the train noise, get into it! Stand on your seat and chant, “Chugga chugga choo-choo!”
- If your master orders you to sit in the back of the train, you'd better be on your best behavior, or else. Say, “Yes Master, but I still want to look out the window.” Then your master and you should both move straight back to the seats at the rear of the train.
- You’re usually looking down, like any well-behaved house elf. If you spot something under your seat that has been dropped, collect it! For any item or items you’ve found, cross out all digits in the current turn number, then add up the remaining digits and use them as an index into the most recent stop name.
- If someone tries to put a dark magic spell on you, smile at them and ask, “Did you know that magic doesn’t always work on house elves?”
- Carry a concealed wand.
- You like to arrive at the station early and be first in line at the ticket window. You’re willing to wait for service at the window, but if anyone cuts in front of you, that makes you angry. Once that rude person is out of your way, use your concealed wand to cast a summoning charm, “Accio ticket!” Take any available ticket for a seat on the left side of the train (your favorite side), put your wand away, and get on the train.
- Ongoing Action: Keep the Commotion Count—every time a train passenger or employee walks past you, either up or down the aisle, add one to the Commotion Count.
- If you arrive at Pigsbrew Village with a Commotion Count below 7, breathe a sigh of relief. Calmly recollect the first letter of the final word that each passenger said on this journey.
- If the Commotion Count reaches 8, it’s time to snap! Stand up and shout, “Why is everyone switching seats? Why can’t we just ride in peace? How about this, everyone on the train, get up and switch seats across the aisle. Do it now! Then sit down and shut up!” Everyone should switch seats as you ask, as long as you’re loud enough.
- Why can’t everyone just stay in their seats? If a house elf moves to the seat directly in front of or behind you, move across the aisle to avoid being annoyed by them.
- Singing makes you feel a little less angry. If someone sings, shout, “Bravo!” and clap loudly. Then exclaim, “What a beautiful song, and what a great view of a flying car outside my train window!”
- Carry a concealed wand.
- Ticket Distribution: Lines are for the weak, and tickets are for suckers. Hang back and see who gets their ticket last, then use your concealed wand to quickly conjure a fake ticket for a seat one higher than the seat number of their ticket. Put away your wand, board the train, and sit in that seat.
- If a house elf tries to speak directly with you, pretend to be asleep. Keep your eyes closed until the train reaches its final destination.
- Watch the passengers closely. If a turn ends with more people sitting in the even-numbered seats than in the odd-numbered seats, it’s time to get moving. Stand and walk to the front of the train, telling the Conductor, “This is my stop.” Get off the train as soon as possible.
- If the Conductor won’t accept your fake ticket, use a magical charm instead. Say, “Perplexius!” With a quick flick of your wand, confound the Conductor so that they drop any collected tickets on the floor beneath the empty seat across the aisle and return to seat one.
- This train ride is boring. If another passenger yawns, spice things up with a train robbery! Point your wand at the passenger directly across the aisle and say, “Delinquentia! You are under my dark magic spell now.”
- New magic students have so many questions. Answer them with this mysterious code game: take the first letter of each word in their original question and scramble the letters to make the name of a common spell.
- This is all so new. It’s a good thing you got here in time to be second in line at the ticket window. As soon as someone gives you your ticket, head straight to your seat on the train
- Sitting directly across from a professor presents a great opportunity to get ahead in school. Ask anything you like! Start with something like, “Must all residents choose houses?”
- The Witchdale train stop looks so inspiring, you just don’t want to leave it behind. As soon as the train pulls out of the Witchdale station, stand up, raise your arms and proclaim, “I just can’t sit, I have to sing!”
- Going off to wizarding school on your own is so exciting, you want everyone to know about it. If the front seat on your side of the train opens up, move up to it and belt out a quick verse, “I’m a little cauldron, short and stout. Here is my handle, where’s Professor Sprout?” Then bow and sit down.
- If a stranger offers you candy, take it! What’s the worst that could happen?
- Is that house elf just picking up and sorting trash, or are they discovering the best way to deal with stress? Try something similar! Tell everyone, “I think the real answer is right here on this train!” Then have everyone remain in their seats, and for each seated person, use the seat number to count into their name, taking that letter.